I conceived of and developed two multi-user interactive games for Museum of Science, Boston’s Star Wars: Where Science Meets Imagination traveling exhibit. This 10,000 sq ft. $3,000,000 blockbuster exhibit was developed in collaboration with Lucasfilm, Ltd. In HuMom, visitors choose one of three scenarios and test out possible outcomes of choosing to (or not) augment their animated bodies with technology to complete a specific task (scenarios: …
Moving Down the Skyway
Conceived of and developed interactive where visitors design and test a virtual transportation system for a city of the future as part of Museum of Science’s Star Wars exhibit. This interactive gives visitors minds-on experience with the overlapping issues of city and transportation planning, resource management, and sustainability as they make choices in designing their transportation system, see possible consequences, and …
Wind Energy Interactive Video Kiosk
Visitors record their opinions regarding wind power and their specific views on a then proposed wind farm in Nantucket Sound. They listen to multiple perspectives of stakeholders and other visitors’ opinions before recording their own which is then added to the interactive forum gallery. My Role: Managed project for Museum of Science, Boston Science Forum Prototype design Interactive design/functionality Video …
Live, Interactive Educational TV
MCET was an award-winning quasi-public agency that produced live, two-way interactive distance learning programming through the Mass LearnPike broadcasting network. As curriculum and program developer for Massachusetts Corporation for Educational Telecommunications (MCET), I: conceived of, researched, produced 83+ live, interactive, educational television programs, print and on-line curricula, and related websites, in social studies, the social sciences, Spanish and French, K-12. …
Peace it Together
View project components at my wixsite. As program developer, I: created and developed Peace It Together: Strategies for Violence Prevention, a 16-part two-way live television series, website and curriculum kit. partnered with Harvard School of Public Health to develop and host the program. collaborated with many Boston-based, health, human services, juvenile justice and youth-serving organizations. accepted two first place national distance learning awards …
Cyber schoolhouse
I developed interactive student, parent and teacher Java-heavy Web activities and technology resources, cross-curricular projects and the Technology Corner; I also managed the threaded discussion for the Cyber Schoolhouse website The Simon & Schuster Elementary Cyber Schoolhouse website was created in the original model of creating virtual environments based on brick and mortar. It provided a wealth of information and resources for teachers, students …
Juntos (MIT Media Lab)
I was a linguistic and cultural consultant and editor for this CD-ROM developed with MIT and Learningways for Prentice Hall to teach high school students Spanish.