I conceived of and developed two multi-user interactive games for Museum of Science, Boston’s Star Wars: Where Science Meets Imagination traveling exhibit. This 10,000 sq ft. $3,000,000 blockbuster exhibit was developed in collaboration with Lucasfilm, Ltd.
In HuMom, visitors choose one of three scenarios and test out possible outcomes of choosing to (or not) augment their animated bodies with technology to complete a specific task (scenarios: student taking test, person at airport, person going on a first date).
My Role:
- Concept/Content/Flash Design & Programming for multi-user game (three players)
- Project management, budget, production schedule
- Applied universal design principles to ensure maximum accessibility (vision, hearing, mobility impairments)
- Assembled a lean team: Three-person development team (a co-programmer and animator) and MOS project contact
Humor, surprise, compelling animations, and thought-provoking questions prompt reflection and visitor discussion about the possible consequences of human augmentation. By tapping into both the head and heart, this popular, award-winning interactive stimulates the imagination and invites spirited debate!
Fun Facts:
This exhibit drew over 3 million people in the US and Australia. Human or Machine? was the only interactive to be honored with a Muse Award in Science by the American Association of Museums (AAM). 🙂
We opened up the exhibit to select visitors prior to the public opening. A group of MIT Media students came to view the exhibit. One young man, not knowing I was the developer, pointed to Human or Machine? and said, “This is the best interactive in the whole exhibit.” I was happy to tell him he was talking to the person who created it!